THE TEAM
Meet The Cyborg Penguins
Four heroes. Extraordinary powers. One mission — protect the universe from S.L.I.M.E.
HERO #01
Tidalwave
HYDROKINESIS
The most fluid and adaptable member of the team, Tidalwave commands every form of water with effortless precision, a mysterious power bestowed upon him by the last benevolent, powerful PSI-LORD known as Hen-Chi. His original biology was fused with a cybernetic hydrokinetic system—allowing him to generate tidal forces, control freezing ocean currents, and even extract moisture from thin air to create devastating liquid weapons.
STRENGTH
INTELLIGENCE
FIREPOWER
SPEED
Endurance
Fighting Skills
HERO #02
Chinstrap
Combat Specialist
The undisputed frontline warrior of the Cyborg Penguins. Chinstrap's cybernetic exosuit amplifies his natural strength tenfold, encasing him in a near-indestructible battle shell. He specializes in close-quarters combat and functions as the team's shield — throwing himself into the most dangerous situations so his teammates can operate freely.
STRENGTH
INTELLIGENCE
FIREPOWER
SPEED
Endurance
Fighting Skills
HERO #03
Frostbyte
Cryokinesis & Hacking
Equal parts ice wizard and digital ninja. Frostbyte can freeze anything to absolute zero in milliseconds — from enemy weapons to entire atmospheric systems — while simultaneously running cybernetic intrusion programs capable of hacking any digital system in the known universe. A deadly combination on and off the battlefield.
STRENGTH
INTELLIGENCE
FIREPOWER
SPEED
Endurance
Fighting Skills
HERO #04
IQ
Hyper-Intelligence
The architect of every mission. IQ's cybernetic neural network processes over one trillion calculations per second, allowing him to predict enemy movements before they happen, formulate multi-scenario battle strategies in real-time, and remotely interface with any technology. Physically the least powerful of the team — but arguably the most dangerous mind in the galaxy.
STRENGTH
INTELLIGENCE
FIREPOWER
SPEED
Endurance
Fighting Skills
S.L.I.M.E. OPERATIVES
Meet The Villains
VILLAIN - POWER CARD #9
Captain Mewkas
Undergoing painful rituals of genetic S.L.I.M.E. mutations, Captain Mewkas emerged with the odd ability to secrete a powerful toxic noxious gunk/chemical that can penetrate most materials around, including metals. However, the drawback of this mutation made oxygen unbreathable for him — thus he was forced to wear a protective helmet that houses a mixture of powerful gases. A built-in portable processor in his armor takes in oxygen and converts it into a toxic chemical. The toxic gunk he produces is automatically fed into any of his blasters, ready to shoot at any would-be opponent.
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VILLAIN - POWER CARD #7
Slyme Lord
The supreme leader of S.L.I.M.E and your classic bad guy villain: Evil, cruel, and irrational with a heavy dose of "visions of grandeur". He is also very powerful at a menacing 8'5" in height. Carries a mys-terious ancient scepter he found on Mars 65 million years ago before crash landing on Earth. Career goal: Obliterating those pesky Cyborg Penguins, recapturing the CRYSTAL STONE star destroyer weapon, and total domination of all the puny humans.
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VILLAIN - POWER CARD #10
Miss Tentacles
This menacing villain once belonged to an infamous vicious space gang that had its' origins in the treach-erous asteroid regions found in the Mkar star system. She was genetically injected with the dna of an exotic water creature resembling an octopus and subsequently grew the grotesque tentacles she has.
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VILLAIN - POWER CARD #14
S.L.I.M.E Troopers
Described as infiltration units of an alien nature and powered by hydrogen fuel cells, S.L.I.M.E TROOPERS have no pity, no fear, and they never stop. They are the multipurpose soldiers used by S.L.I.M.E and are cloned and bred by the thousands in various secretive breeding pools found within the massive SLIME PIT headquarters under the watchful eye of the brilliant but diabolical Dr. Piranha. Surrounded by a tough hyper alloy combat chassis, each trooper is armed with a standard plasma blaster and they are usually relentless.
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VILLAIN - POWER CARD #8
Doctor Piranha
Dr. Piranha is a brilliant but sinister scientist working with the evil alien mutant organization S.L.I.M.E. He was origi-nally human but excessive forced mutation at the hands of an unrelenting Slyme Lord has turned him into a gross version of an alien predatory amphibian, enabling him to survive underwater for long periods of time. Doctor Piranha is in charge of the S.L.I.M.E Trooper's breeding. cloning, and weapons program, and played a vital role in the design and construction of the massive SLIME Pit HQ. He has been suspected in operating mass abductions of amazon natives. He uses them in cruel experimentations.
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VILLAIN - POWER CARD #12
Slimerthus
Slithermus is a well trained and high ranking S.L.I.M.E. villain who is superbly skilled at devising exotic explosives as well as being an excellent pilot and navigator. This vile thug is wanted in 18 systems with 7 death warrants. He speaks with a hissing sound and usually leaves a trail of transparent gel to anything he may come into contact with. The two serpents protruding from his shoulders are the result of extensive mutant injections he has subjected himself into. Slithermus is capable of seeing even in pitch dark since his species has the ability to magnifying the smallest amount of light to optimum usage.
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VILLAIN - POWER CARD #11
Red Leader
This elite SLIME Trooper field commander - once a high ranking soldier of fortune on the home planet draakal-comes with a serious bad attitude and deep seeded anger. A good portion of his biological makeup consists of complex cybernetic implants and machinery in addition to his already standard stock of forced mutation.
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VILLAIN - POWER CARD #18
Lykos
The nemesis of Henchi and is of pure evil. Lykos somehow has survived after millions of years and is now plotting an uprising of his own. He seeks to have a class re-union of sorts by finding and gathering other evil Psi-Lords who may have been scattered around the galaxy. Destroying Henchi and the upstart Cyborg Penguins, taking possession of the last Crystal Stone weapon, and eventually ruling the galaxy are on his wish list. Needless to say this villain is very ambitious.
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VILLAIN - POWER CARD #9
Double Skull
The giant creature Doubleskull, who is wanted in over 14 systems-most with a death penalty- consists of a pair of independent minds forced to share one body as a result of a genetic experiment gone tragically wrong. Both heads are always at each other's throats, never get along, and each constantly blames the other for the tragic accident. Although DoubleSkull is generally dimwitted, he is useful on the battlefield because of his pure size, strength, and durability.
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